LATEST NEWS

SMI Eye Tracking Enables Foveated Rendering on Mobile Virtual Reality Platform at GDC

SensoMotoric Instruments (SMI), a world leader in eye tracking technology, will premiere its mobile eye tracking technology on an ARM®-based mobile virtual reality (VR) platform at GDC 2017.

SMI eye tracking is a proven technology found in smart devices, including computer and tablet screens, eye tracking glasses and AR/VR.

The VR demo, which uses a Samsung Gear VR headset with the Samsung Galaxy S7, features an Exynos 8890 SoC with an ARM Mali GPU and will showcase the benefits of eye tracking for mobile VR, including foveated rendering. As well as delivering a superior visual experience to the user, foveated rendering alleviates the power demand issues common to mobile VR. Addressing the demand VR places on chips in smartphones is crucial for the continued growth of this market and enabling next generation mobile VR.

“Eye tracking technology will bring yet another level of sharpness and detail to untethered VR worlds,” said Pablo Fraile, director of ecosystems, mobile compute, ARM. “Our demonstration of SMI mobile eye tracking technology on ARM-based devices highlights how foveated rendering will increase the efficiency of mobile VR experiences without compromising frame rates or visual quality.”

SMI has delivered more than 10 eye tracking integrations for AR and VR in the past 12 months – covering tethered VR HMDs, standalone and mobile VR headsets.

“Given ARM’s global position as a mobile technology provider we are very pleased with the success of this collaboration,” said SMI Director OEM Business Christian Villwock. “We have long believed that eye tracking is central to the future of all VR – including mobile – and having a company such as ARM align with this view is to us, a vindication of that long-held belief.”

Key benefits of eye tracking for VR include:

  • Foveated rendering- providing a richer visual experience with a lower processing load
  • Social presence- the SMI Social Eye, launched earlier this year, creates a realistic eye-to-eye experience when avatars meet in virtual worlds
  • Gaze interaction- select content by simply looking at a menu option
  • Personal display calibration- providing a VR experience more comfortable for the eye
  • Analytical insights- which are of great value to games developers, corporate users and researchers

Experience ARM’s eye tracking demo at GDC 2017, booth 1924. The demo will teleport the user into the heart of a smartphone, exploring the inside – from chip to camera to speakers – from an entirely new perspective, guided by a friendly robot companion.

Liat

Recent Posts

Hailo to Showcase AI Processing Capability for the New Era of Generative AI on the Edge at CES 2025

Product demonstrations will include Hailo-powered cameras and embedded devices in various industries and use cases…

4 days ago

Integrated and Compact CAN FD System Basis Chip Solution for Space-Constrained Applications

 The increase in connected applications in the automotive and industrial markets is driving demand for…

5 days ago

Available from Powell Electronics are compact and cost-competitive MIP series pressure transducers for heavy-duty applications from Honeywell

Available from stock though Powell Electronics, the supplier of connectors and more for high-rel applications…

5 days ago

DigiKey Announces Global Distribution Partnership with MediaTek

 DigiKey, a leading global commerce distributor offering the largest selection of technical components and automation…

2 weeks ago

Astrix Security Raises $45M Series B to Redefine Identity Security for the AI Era

Astrix Security, the enterprise's trusted solution for securing non-human identities (NHIs), announced $45 million in…

2 weeks ago

ROHM and TSMC Launch Strategic Gallium Nitride Technology Collaboration for Automotive Industry

ROHM Co., Ltd. (ROHM) announced today that ROHM and TSMC have entered a strategic partnership…

2 weeks ago